Victoria University

Investigation of the Association between Video Game Usage, Personality, Psychological Needs, and Wellbeing

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dc.contributor.advisor Johnston, Michael
dc.contributor.advisor Doyle, Stephanie
dc.contributor.author Flueggen, Florian
dc.date.accessioned 2020-07-31T01:03:56Z
dc.date.available 2020-07-31T01:03:56Z
dc.date.copyright 2020
dc.date.issued 2020
dc.identifier.uri http://researcharchive.vuw.ac.nz/handle/10063/9047
dc.description.abstract Playing computer games has often been theorised to be linked to the wellbeing of users. However, the variables involved and the relationships and interactions between them have not been established. The purpose of the present study was to investigate, whether there are core aspects of game usage that are related to increased or decreased wellbeing, and the extent to which these depend on players’ real-life situations. The project comprised three studies and used an exploratory sequential mixed-methods design. In the first study, the ways in which players use games were investigated. To identify the key aspects of game usage for distinguishing and describing how players use games, in-depth interviews were conducted with 23 players of different games. This data and two subsequent quantitative tests, the first with 314 participants and the second with 770 participants, were used to develop a game-usage questionnaire and a framework with eight factors. The relationship between game usage and wellbeing was investigated in a longitudinal study conducted over nine months with 531 participants. Personality – as proxy for internal characteristics – and basic psychological needs – as proxy for participants’ situations in life – were taken into account as potential moderators of that relationship. Results showed that the overall correlations between game usage and wellbeing are weak and subsumed by players’ needs and personality. However, there were interactions between game usage and needs: Some game usage factors seem to directly reflect real-life situations and wellbeing; others seem to be common responses to real-life situations with no impact on wellbeing; and others again appear to impact wellbeing depending on the real-life situation. Social game usage seems to be a key factor with relevance for wellbeing. The contribution of this thesis is twofold. It provides a general framework of game usage that can be used in the field of game studies to interpret and compare findings more meaningfully, and it was shown that it is important to consider a person’s game usage in context of their real-life situations. In addition, main game usage factors for future research on wellbeing and digital games are suggested. en_NZ
dc.language.iso en_NZ
dc.publisher Victoria University of Wellington en_NZ
dc.rights.uri http://creativecommons.org/licenses/by-nc-sa/3.0/nz/
dc.subject Game Usage en_NZ
dc.subject Online en_NZ
dc.subject Video Games en_NZ
dc.subject Wellbeing en_NZ
dc.subject Self-Determination Theory en_NZ
dc.title Investigation of the Association between Video Game Usage, Personality, Psychological Needs, and Wellbeing en_NZ
dc.type Text en_NZ
vuwschema.contributor.unit School of Education en_NZ
vuwschema.type.vuw Awarded Doctoral Thesis en_NZ
thesis.degree.discipline Education en_NZ
thesis.degree.grantor Victoria University of Wellington en_NZ
thesis.degree.level Doctoral en_NZ
thesis.degree.name Doctor of Philosophy en_NZ
dc.rights.license Allow modifications, as long as others share alike en_NZ
dc.rights.license Creative Commons GNU GPL en_NZ
dc.date.updated 2020-07-30T02:33:12Z
vuwschema.subject.anzsrcfor 179999 Psychology and Cognitive Sciences not elsewhere classified en_NZ
vuwschema.subject.anzsrcfor 119999 Medical and Health Sciences not elsewhere classified en_NZ
vuwschema.subject.anzsrcfor 089999 Information and Computing Sciences not elsewhere classified en_NZ
vuwschema.subject.anzsrcseo 929999 Health not elsewhere classified en_NZ
vuwschema.subject.anzsrcseo 939999 Education and Training not elsewhere classified en_NZ
vuwschema.subject.anzsrcseo 970117 Expanding Knowledge in Psychology and Cognitive Sciences en_NZ
vuwschema.subject.anzsrctoa 2 STRATEGIC BASIC RESEARCH en_NZ


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