Victoria University

Representing Qualitative Action Models for Learning in Complex Virtual Worlds

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dc.contributor.advisor Andreae, Peter
dc.contributor.author Clarke, Adam
dc.date.accessioned 2011-11-21T03:17:40Z
dc.date.available 2011-11-21T03:17:40Z
dc.date.copyright 2011
dc.date.issued 2011
dc.identifier.uri http://researcharchive.vuw.ac.nz/handle/10063/1925
dc.description.abstract This thesis addresses the problem of representing and learning qualitative models of behaviour in complex virtual worlds. It presents a novel representation, ‘Q-Systems’, that integrates two existing representation frameworks: qualitative process models and action description languages. QSystems combines the expressive power of both frameworks to allow actions and world dynamics to be modelled in a common way using a representation based on non-deterministic and probabilistic finite state machines. The representation supports learning and planning by using a modular approach that partitions world behaviour into ‘systems’ of objects with specific contexts and a related behaviour. Q-Systems was developed and tested using an agent in a rich simulated world that was created as part of the thesis. The simulation uses a rigid body physics engine to produce complex realistic interactions between objects. An action system and a qualitative vision system were also developed to allow the agent to observe and act in the simulated world. The thesis includes a proposed two stage learning process comprising an initial stage in which ‘histories’ (contextually and temporally restricted sequences of observations) are extracted from interactions with the simulation, and a second stage in which the histories are generalised to create a knowledge base of system models. An algorithm for generating histories is presented and a number of heuristics are implemented and compared. A system for learning generalised models is presented and it is used to assess the suitability of Q-Systems with respect to learning in complex environments. Planning with Q-Systems is demonstrated in an agent which reasons with generalised models to work out how to achieve goals in the simulated world. A simple planning algorithm is described and a variety of issues are explored. Planning with a single system is shown to be relatively straightforward due to the modular nature of Q-Systems. This thesis demonstrates that Q-Systems successfully integrate two different representation frameworks and that they can be used in learning and planning in complex environments. The initial results are promising, but further investigation is required to fully understand the advantages and disadvantages of the Q-System approach compared with existing learning systems. This would involve the development of benchmark problems (currently there are none for this particular domain). en_NZ
dc.language.iso en_NZ
dc.publisher Victoria University of Wellington en_NZ
dc.subject Artificial intelligence en_NZ
dc.subject Autonomous learning en_NZ
dc.subject Knowledge representation en_NZ
dc.title Representing Qualitative Action Models for Learning in Complex Virtual Worlds en_NZ
dc.type Text en_NZ
vuwschema.contributor.unit School of Engineering and Computer Science en_NZ
vuwschema.subject.marsden 280209 Intelligent Robotics en_NZ
vuwschema.type.vuw Awarded Research Masters Thesis en_NZ
thesis.degree.discipline Computer Science en_NZ
thesis.degree.grantor Victoria University of Wellington en_NZ
thesis.degree.level Master's en_NZ
thesis.degree.name Master of Science en_NZ
vuwschema.subject.anzsrcfor 089999 Information and Computing Sciences not elsewhere classified en_NZ


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