dc.contributor.advisor |
Coxhead, Averil |
|
dc.contributor.author |
Bytheway, Julie Ann |
|
dc.date.accessioned |
2011-08-09T01:46:45Z |
|
dc.date.available |
2011-08-09T01:46:45Z |
|
dc.date.copyright |
2011 |
|
dc.date.copyright |
2011 |
|
dc.date.issued |
2011 |
|
dc.identifier.uri |
http://researcharchive.vuw.ac.nz/handle/10063/1727 |
|
dc.description.abstract |
This small‐scale case‐study used research processes inherent in Grounded Theory to
identify and explain vocabulary learning strategies used by players in MMORPGs
(massively multiplayer online role‐playing games), an informal second language
learning context. This investigation was in response to informal reports of second
language vocabulary gains from gamers at Victoria University of Wellington (New
Zealand) and the University of Twente (The Netherlands). Data was collected from
observations of, interviews with, and elicited texts from six participants, and three
types of extant texts from World of Warcraft. Constant comparative analysis was used
to allow patterns and processes to emerge from the data to explain social phenomena.
Participants identified fifteen vocabulary learning strategies and aspects of MMORPGs
that affect these strategies. Vocabulary learning strategies in MMORPGs are affected
by play, which affects learning processes and motivation; MMORPG culture, which
affects participants’ interaction, curiosity, and independent learning; and the range
and use of language in MMORPGs, which affects participants’ language use, attitudes,
and vocabulary learning strategies. Findings were compared to Gu’s (2005) model of
vocabulary learning strategies in contexts, and Gu’s model was adapted to suit this
MMORPG second language learning context. Aspects of MMORPGs affect second
language vocabulary learning strategies gamers develop, select and use. This study
highlights the need to value MMORPGs as contexts for learners’ vocabulary learning
strategies and argues for further study into MMORPGs as contexts of vocabulary
learning strategies. |
en_NZ |
dc.language.iso |
en_NZ |
|
dc.publisher |
Victoria University of Wellington |
en_NZ |
dc.subject |
Vocabulary |
en_NZ |
dc.subject |
Strategies |
en_NZ |
dc.subject |
Games |
en_NZ |
dc.title |
Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games |
en_NZ |
dc.type |
Text |
en_NZ |
vuwschema.contributor.unit |
School of Linguistics and Applied Language Studies |
en_NZ |
vuwschema.subject.marsden |
380201 Applied Linguistics and Educational Linguistics |
en_NZ |
vuwschema.subject.marsden |
410303 Multimedia Studies |
en_NZ |
vuwschema.subject.marsden |
420105 English as a Second Language |
en_NZ |
vuwschema.type.vuw |
Awarded Research Masters Thesis |
en_NZ |
thesis.degree.discipline |
TESOL |
en_NZ |
thesis.degree.grantor |
Victoria University of Wellington |
en_NZ |
thesis.degree.level |
Master's |
en_NZ |
thesis.degree.name |
Master of Arts |
en_NZ |
vuwschema.subject.anzsrcfor |
200499 Linguistics not elsewhere classified |
en_NZ |