dc.contributor.advisor |
Marshall, Stuart |
|
dc.contributor.advisor |
Welch, Ian |
|
dc.contributor.author |
Delwadia, Vipul |
|
dc.date.accessioned |
2010-05-14T00:03:56Z |
|
dc.date.available |
2010-05-14T00:03:56Z |
|
dc.date.copyright |
2009 |
|
dc.date.issued |
2009 |
|
dc.identifier.uri |
http://researcharchive.vuw.ac.nz/handle/10063/1260 |
|
dc.description.abstract |
Mobile phones are ubiquitous, however they are vastly underpowered compared to their desktop counterparts. We propose a technique to play
potentially resource intensive games over a network, and provide a prototype system called RemoteME which implements this technique. We
also explore the responsiveness requirement for systems of this nature, establish benchmarks for responsiveness via user studies. We evaluate our
implementation by measuring its responsiveness and comparing it to this benchmark. |
en_NZ |
dc.language.iso |
en_NZ |
|
dc.publisher |
Victoria University of Wellington |
en_NZ |
dc.subject |
Remote computing |
en_NZ |
dc.subject |
Mobile communication systems |
en_NZ |
dc.subject |
Ubiquitous computing |
en_NZ |
dc.subject |
Client/server computing |
en_NZ |
dc.title |
RemoteME: Experiments in Thin-Client Mobile Computing |
en_NZ |
dc.type |
Text |
en_NZ |
vuwschema.contributor.unit |
School of Engineering and Computer Science |
en_NZ |
vuwschema.subject.marsden |
289999 Other Information, Computing and Communication Sciences |
en_NZ |
vuwschema.subject.marsden |
280399 Computer Software not Elsewhere Classified |
en_NZ |
vuwschema.type.vuw |
Awarded Research Masters Thesis |
en_NZ |
thesis.degree.discipline |
Computer Science |
en_NZ |
thesis.degree.grantor |
Victoria University of Wellington |
en_NZ |
thesis.degree.level |
Master's |
en_NZ |
thesis.degree.name |
Master of Science |
en_NZ |
vuwschema.subject.anzsrcfor |
089999 Information and Computing Sciences not elsewhere classified |
en_NZ |